5e Ready Action Can You Move And Attack

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Kalali

May 23, 2025 · 3 min read

5e Ready Action Can You Move And Attack
5e Ready Action Can You Move And Attack

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    5e Ready Action: Can You Move and Attack? A Deep Dive into Player Movement and Combat

    The 5th Edition of Dungeons & Dragons presents a dynamic combat system, and understanding the nuances of actions, bonus actions, and ready actions is crucial for effective gameplay. This article will specifically address the question: Can you move and attack with a ready action in D&D 5e? The short answer is complex, depending on the specifics of your ready action and the circumstances. Let's delve into the details to clarify the mechanics.

    The core functionality of a ready action, as described in the Player's Handbook, is to prepare for a specific trigger. You can only take one action during your turn, and ready actions are a clever way to react to events happening later in the round. The key lies in understanding how the action you prepare is executed and if movement is included within that action.

    Understanding the Ready Action

    The rule states you can ready an action to occur when a creature other than you takes its turn or when a specific situation occurs. This immediately sets the stage: your prepared action isn't performed immediately; it's held until the appropriate trigger occurs. This waiting period significantly influences whether you can move and attack.

    Scenarios: Can You Move and Attack with a Ready Action?

    Here's a breakdown of scenarios where the combination of movement and attack with a ready action works, and where it doesn't:

    Scenario 1: Ready an Attack, Then Move

    You cannot initially move and then attack with a ready action. The phrasing of the ready action rule doesn't allow for combined movement and attack as part of the initial action preparation. You either ready a specific attack (in which case movement is determined by the attack's range) or you ready movement then attack as a separate action.

    Scenario 2: Ready a Spell with a Movement Component

    Some spells, like Misty Step or Thunder Step, include movement as part of their casting. Readying one of these spells allows for movement as part of the spell's effect, triggered when your condition is met. This essentially counts as a single action – you don't move independently, and then cast the spell; the movement is inherent to the spell's casting.

    Scenario 3: Ready an Attack, Trigger Occurs, Then Move and Attack

    This is the most nuanced scenario. You can ready a ranged weapon attack, for example. When the trigger occurs (e.g., an enemy enters your range), you then make your attack. After the attack resolves, you are free to move on your next turn. You cannot move and then immediately attack in the same action; you move on your subsequent turn.

    Scenario 4: Using the "Opportunity Attack" Rule

    Opportunity attacks are a special case. While technically not a ready action in the strict sense, they allow you to attack a creature moving out of your reach. This attack involves both implied movement (positioning yourself to make the attack) and an attack action.

    Key Considerations:

    • Range of your weapon or spell: Your ready action is limited by your weapon's reach or spell's range. If the trigger doesn't bring the target within range, your ready action is wasted.
    • The specifics of the trigger: Clearly defining your trigger is vital. A vague trigger can lead to confusion and potentially invalidating your ready action.
    • DM Interpretation: Ultimately, your Dungeon Master has the final say on interpreting the rules, especially in complex situations.

    Conclusion:

    While you can't simultaneously move and attack within a ready action itself, you can strategically use ready actions in conjunction with movement on subsequent turns or by using spells that inherently include movement. Understanding the limitations and possibilities of ready actions is key to mastering the tactical depth of D&D 5e combat. Remember to always review the specific rules and consider your DM's rulings for a clear understanding in any given situation.

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