Dnd Sword And Gun Homebrew Class

Kalali
May 29, 2025 · 3 min read

Table of Contents
The Gunsmith: A D&D 5e Homebrew Class Blending Sword and Gun
This article details a homebrew D&D 5e class, the Gunsmith, a versatile martial class that expertly wields both firearms and melee weapons. This class offers a unique blend of ranged and close-quarters combat, appealing to players who enjoy tactical flexibility and creative problem-solving. The Gunsmith is perfect for campaigns incorporating gunpowder technology, steampunk settings, or any world where firearms coexist with more traditional weaponry.
What makes this class unique? The Gunsmith utilizes a unique resource mechanic, "Precision Points," to fuel their powerful abilities. This allows for strategic choices between powerful firearm attacks and precise, debilitating melee strikes. Unlike other martial classes, the Gunsmith thrives on adaptability and controlling the flow of combat.
Class Features
Hit Dice: d8
Proficiencies:
- Armor: Light armor, medium armor, shields
- Weapons: Simple weapons, martial weapons, firearms (defined below)
- Tools: Tinker's tools
- Saving Throws: Dexterity, Intelligence
- Skills: Choose two from Acrobatics, Athletics, History, Investigation, Perception, Sleight of Hand, Stealth
Level 1: The Apprentice Gunsmith
- Precision Shot: You gain proficiency with firearms. For the purpose of this class, firearms are considered ranged weapons with ammunition. You can choose one type of firearm to be proficient with at the start (e.g., pistol, rifle, blunderbuss). More types can be unlocked at higher levels.
- Gunsmith's Tools: You gain proficiency with Tinker's tools. You can use them to repair firearms and craft ammunition as part of a short or long rest. The DM should determine the specifics.
- Precision Points: You start with 2 Precision Points. You regain all spent Precision Points when you finish a long rest.
Level 2: Master of the Trigger
- Improved Precision Shot: Increase the range of your firearm attacks by 10 feet.
- Quickdraw: You can draw your firearm as a bonus action.
Level 3: Subclass Selection
The Gunsmith gains access to one of three subclasses at 3rd level:
- Artificer Gunsmith: Focuses on crafting powerful custom firearms and augmenting their capabilities with technological advancements.
- Gunslinger: Focuses on swift, accurate attacks with a variety of firearms, utilizing trick shots and quick draws.
- Brawler Gunsmith: Focuses on close-range combat, using their firearm as a secondary weapon and enhancing their melee capabilities.
Level 5: Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6: Precision Mastery
You can choose to spend a Precision Point as a bonus action to gain advantage on your next attack roll with a firearm or melee weapon before the end of your turn.
Level 11: Superior Precision
When you make an attack using a firearm or melee weapon, you can spend 2 Precision Points to add +2 to your attack roll and damage roll.
Level 17: Unwavering Aim
While you have at least one Precision Point remaining, you have advantage on your Dexterity saving throws.
Level 20: Master Gunsmith
You gain an additional Precision Point that is not regained on a long rest. Additionally, you can choose one firearm proficiency you do not already have.
This framework provides a solid base for the Gunsmith class. Remember to adjust features and abilities to fit your campaign's specific setting and power level. The Gunsmith subclass options offer further customization, allowing players to tailor their character to their preferred playstyle. By carefully balancing firearm power with melee proficiency and a resource management system, this class offers a compelling and unique experience for D&D 5e players.
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