How Many Spells Can A Cleric Prepare

Kalali
Jun 04, 2025 · 3 min read

Table of Contents
How Many Spells Can a Cleric Prepare? A Comprehensive Guide
Meta Description: Discover how many spells a cleric can prepare in Dungeons & Dragons 5th Edition, factoring in level, domain, and multiclassing. This guide breaks down the rules and provides helpful examples.
The number of spells a cleric can prepare in Dungeons & Dragons 5th Edition (D&D 5e) isn't a fixed number; it depends on several factors, primarily their cleric level. Understanding these factors is crucial for optimizing your cleric character and ensuring you're always ready for any adventure. This guide will thoroughly explain how many spells a cleric can prepare, considering various aspects that influence this crucial aspect of gameplay.
Understanding the Basic Spellcasting Rules for Clerics
Clerics, as divine spellcasters, prepare their spells known ahead of time. This means they choose which spells from their spell list they'll have access to for a given day. They don't automatically know all the spells they have access to. The number of spells they can prepare is determined by their cleric level, as shown in the Player's Handbook:
- 1st Level: 2 + Wisdom modifier
- 2nd Level: 3 + Wisdom modifier
- 3rd Level: 3 + Wisdom modifier
- 4th Level: 4 + Wisdom modifier
- 5th Level: 4 + Wisdom modifier
- 6th Level: 5 + Wisdom modifier
- 7th Level: 5 + Wisdom modifier
- 8th Level: 6 + Wisdom modifier
- 9th Level: 6 + Wisdom modifier
- 10th Level: 7 + Wisdom modifier
- 11th Level: 7 + Wisdom modifier
- 12th Level: 8 + Wisdom modifier
- 13th Level: 8 + Wisdom modifier
- 14th Level: 9 + Wisdom modifier
- 15th Level: 9 + Wisdom modifier
- 16th Level: 10 + Wisdom modifier
- 17th Level: 10 + Wisdom modifier
- 18th Level: 11 + Wisdom modifier
- 19th Level: 11 + Wisdom modifier
- 20th Level: 12 + Wisdom modifier
Wisdom Modifier is Key: Notice the "+ Wisdom modifier" in each level. This means your Wisdom score significantly impacts how many spells you can prepare. A higher Wisdom score translates directly to more spells ready at your disposal. Remember to calculate your Wisdom modifier using the standard D&D 5e rules (score - 10) / 2, rounding down.
Domain Spells and Their Impact
Cleric domains provide additional prepared spells. These spells are in addition to the spells you prepare from your cleric spell list. The number of domain spells you gain depends on your level, and each domain has its own unique spells. Consult your specific domain's description in the Player's Handbook or other official D&D sources for the precise number and level of domain spells granted. These spells count towards your total prepared spells, but they do not affect the base number you prepare from your class list.
Multiclassing Considerations
Multiclassing can complicate things. If you multiclass into a class that doesn't grant spellcasting, your ability to prepare spells remains unaffected (aside from potential changes to your Wisdom score). However, multiclassing into another spellcasting class will alter the number of spells you can prepare, often requiring careful consideration of your spell slots and the available spell lists. The rules for spellcasting and spell preparation for multiclasses can be intricate; consult the relevant sections of the Player's Handbook for precise details.
Examples
Let's illustrate with a couple of examples:
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Example 1: A 5th-level cleric with a Wisdom of 16 (+3 modifier) can prepare 4 + 3 = 7 spells from their spell list, plus any domain spells granted at 5th level.
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Example 2: A 10th-level cleric with a Wisdom of 14 (+2 modifier) can prepare 7 + 2 = 9 spells from their spell list, plus any domain spells available at that level.
Remember to always refer to the official D&D 5e Player's Handbook or other sanctioned sourcebooks for the most accurate and up-to-date information on spellcasting rules. This guide serves as an explanation and clarification of the core mechanics, not a replacement for the official rules.
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